I remember Intellivison Burgertime creating a level of anxiety – the longer you survived; the more difficult the game and the more persistently you were chased — and when you lost; you had to start at the beginning and relive it all over again.
Arcade-style games were based on an emotional paradigm that emptied you of quarters as quickly and efficiently as possible.
A similar paradigm in our Criminal Justice System disposes of the victims and their families with the same speed and efficiency. The criminals themselves, however, have almost risen to a management position in that System – with “frequent felon” insider plea bargains sliding them out jail in the time it takes to inscribe a gravestone.
Victims are the grit in the mechanism of Justice. They are now called “complainants” – Why do we make so much trouble?